Fallout 76 ● Todd Howard on criticism of Fallout 76.

Recently, Todd Howard talked to IGN journalists. Conversation ahead of the E3 gaming show next week. From the interview available at the moment, we can only understand Howard's attitude towards the scandalous Fallout 76, which was received very coldly by the gaming community and has a catastrophically low rating on the Metacritic aggregator.

According to Todd Howard, they were already prepared from the beginning for such an outcome and did not have any special illusions about estimates, since, according to him, the development was extremely difficult, but nevertheless, Todd Howard is sure that this project will take time.

And he suggested looking at other games like Fallout 76, and according to him, it's not about how the launch went, but what the game became after. Todd Howard is proud of the team behind Fallout 76, which he said worked in sweat. And he's also proud of the community around the game, calling it amazing.

Todd Howard admitted that reading negative and negative reviews is unpleasant for them, but the studio was ready for them from the beginning, and he admits that most of them are fair, since the main problem, in his opinion, is that Bethesda has devoted too little time to beta test.

The curious point of this interview, in my opinion, is that Todd Howard said that the developers made the game that they themselves would like to play. And here in my head questions immediately arise to Todd Howard, at what point the subject of interest in the game was the chaotic and constant collection of junk, and reading terminals, to start primitive quests in the style of "collect 10 things", "kill 20 ghouls." those key points that are so interesting for the studio developers? After all, the monotonous gameplay, if not diluted with some truly interesting events or stories, will sooner or later get bored.

Bugs bugs, but if the gameplay is really exciting, and the atmosphere in the game is at the highest level, players turn a blind eye to all technical flaws and give high marks. We have seen this many times, but if the game becomes boring, after a few hours of play, since all you do is do routine things in silence and do dozens of monotonous primitive tasks, then even the verified balance and the ideal technical component of the game are immediately pushed back In any case, the game brought great profits to the company and investors are happy with the income, but for the second time, the gaming community, I am sure, will no longer forgive such hack.