Control - an overview of an incredibly beautiful and mysterious game.

Now I'll tell you about a very cool game that I still managed to miss last year. The fact is that many gamers really didn't like it. Are you already wondering what this game is? Yes ? So as soon as I installed it and tried to play it, I liked it, it's just a very incredible game.

Naturally, not everyone will go, but with something it captures, something attracts and somehow makes you play in yourself. still wondering what the game is? In general, stop admiring, now I will quickly tell you my opinion about Control and you will decide for yourself whether to play it.

And if you have already passed it, be sure to write your opinion in the comments. I must say right away that the plot in the game is not the coolest. It can be seen that the real budget was not enough and the scriptwriter tried with all his might to make some incredible story with a twisted, incomprehensible plot.

This explains the very confusion and incomprehensibility of everything that is happening. Who is Polaris, will Jesse find his brother, what is the Bureau of Control really doing? These questions will haunt you throughout the game and it will be very good if you get at least half of them answered by the final.

Even the final of the game turned out to be strange. In fact, you closed the circle of events and came to some obvious conclusion. But it just seems to you, in fact, after a couple of minutes after passing, new questions appear in your head, you begin to think why this or that character acted exactly as he did, who these Jesus are and why they made their way into our world, maybe is the janitor involved in all this? And these are really important questions that in a normal game would give you answers, but not in Control! The game makes you think out the story yourself as much as possible, and makes you wait for the continuation, in which, well, you must definitely give answers to all.

I hope so. But Remedy is not very fond of making sequels to their games. They consider all their stories to be complete exactly in the form in which they turned out, and everyone has the right to think out their own version of the ending or further development of events.

Each of their games, including Control, is a kind of author's film, which is not designed for the widest possible audience. Each game has its own style, usually oppressive and discomforting, but each of them knows how to captivate you for a dozen hours of gameplay in its own way.

As for Control, it clearly feels the style of the studio's previous game: Quantum Break. But only in visual effects, the game itself is about something else. Her atmosphere, as I said, is oppressive. And in the center of events is a girl who was able to get into a mystical secret organization and also accidentally got the position of director of the same organization.

True, she received this position at the most inopportune moment. The organization was attacked by otherworldly beings - Jesus, from whom it will be necessary to clear the entire building and at the same time neutralize all paranormal objects, because it is with their help that otherworldly forces control all people in the agency.

It was this part, with the cleansing of objects from the otherworldly, seemed to me the most uninteresting. No, well, in theory, this could be a good gameplay mechanic and everything would be just fine. But in practice, it turned out to be almost the same chests from some Tomb Ryder that you open after passing the tomb.

A bit boring, but it adds the ability to pump abilities. There are also similarities of towers from Assassins Creed or Far Edge. In certain places you need to clean up control points, after turning on which, all otherworldly forces in the location disappear.

Also, clearing these points opens up the possibility of fast movement. Fast travel points help you get there much faster. But what is very cool is Jesse's weapons and abilities. Such a simple weapon like a pistol feels really nice, and its animation when changing the firing mode and sounds are generally beyond praise.

The developers did their best to implement it. Abilities are also interesting to use. And most importantly, you don't use one or two abilities all the time; during the game you are forced to combine them. Well, as forced. If you do not want to learn how to combine them, it will simply be very difficult for you to fend off enemies.

Therefore, it turns out that you are kind of forced to use them all. It's called BALANCE. The game is really hard. At first, it seems that now we will quickly shoot back from the infected and go through the plot. But as soon as you get a couple of new abilities - that's it, the real game begins.

And you won't be able to make it easier. Strange, but the game does not have the ability to choose the difficulty level, and this is already a very rare phenomenon not only in modern games, but in games in general. I will not tell the details of the plot, if you want, you can play it yourself.

But I will say that the game is linear, there are hints of an open world, but the maximum that you can find there is a bunch of secret documents in which the history of the Ancient House is described a little and a lot of instructions for working with astral objects, which get tired of reading very quickly.

But in truth, some of them are very strange and funny. But what I liked the game the most was its style. At first glance, it has ordinary graphics, there is nothing to catch the eye in these office corridors, but from the very first minutes you start to like it all.

There is some aesthetics in all these marble, tall, square rooms. Plus, the game has a very beautiful light work. I understand that this is done in order to hide the graphic flaws, but in turn, this style makes Control stand out from the rest of the games.

And of course, destructibility must be said, it is definitely incredible in Control. Broke a wall or broke a ceiling - except for fragments, dust will also fall. I ran across the table or shot it - the office was scattered everywhere and, most interestingly, the sheets of paper fly in all directions, and then fall to the floor and remain there.

All other developers are at least obliged to try to repeat it. And destructibility in the game is a full-fledged part of the gameplay. You can not just flip a table or break a chair, you can rip out a piece of a wall to make a shield out of it, and then throw it into a crowd of enemies ..