Why increasing game prices will only increase piracy and force hackers to hack into PlayStation. ...

Let's talk about piracy and greedy publishers who just want to take our money. Why do a lot of people pirate games and why over time these pirates may increase, and no one will ever forget about hacking consoles. Seriously, it seems to me that if publishers push the idea of ​​raising the price of games to $ 100 - $ 120, then nothing good will come of it.

They motivate the increase in value by the fact that more money is spent on development, that games are developed for longer and that the quality of games has increased over the past 15 years, and prices have remained the same. They cite the film industry as an example.

They say that tickets there have become many times more expensive and people agree with that, but wait. Cinema has advanced in filming technology, special effects and a variety of genres, but not everything is so rosy with games. It's not that I know the history of the industry very well, but I see that the genres remain the same.

They can be mixed a little, but there is essentially nothing fundamentally new. There are a few enthusiasts who tried to do something, but they did not succeed. And in order to build an audience, they have to add standard elements of the games we are already familiar with.

At the expense of effects and graphics - I agree. They have advanced. But the developers do not use the same technologies that were used 15 years ago, and in cinema everything is exactly like that. And in fact, cinema is a full-fledged product. You came to the cinema and watched the movie from start to finish.

You will no longer have to spend money on it. And to complete the game, completely complete the game, you will need to buy a couple of add-ons, you are practically forced to grind and level up to get through to a certain point in the game. And to make it easier, you are constantly reminded that you can buy all these items and go further faster.

If you add up all these purchases, just for one game, you get not $ 60 at all. And really, how many games have you seen lately, where would we get a full-fledged product for the standard price? Yes, so far this is the second Last of As. But something tells me that we can't do without the addition, for example, we will be allowed to play for Dina, who remained in the theater.

Something could happen to her in love. She sat listening to the radio and calculating the location of the Wolves. Or you can make a great addition about Yara and Lev. Or even Tommy. In short, this is definitely not a full-fledged game and there will be an add-on to get more money out of us.

The publishers are very cunning. Remember the same Electronics. They love to pump up the game with microtransactions. And as a result, instead of the standard 60 bucks, they can earn many times more on the player. Or Yubisoft, where right on every corner they offer to buy improvements, skins and other nonsense that does not even help in the game.

In short, you understand, we are constantly trying to cheat with money. And when you try to say that your game is expensive, they start complaining that $ 60 won't make a normal game. And this despite the fact that in recent years the number of players has also increased significantly, and they have begun to spend more on games, if in 2009, for example, the second Assassin collected 1.6 million sales in the first week.

At $ 60 per game, that's $ 96 million. On the first day of the Odyssey sales, they managed to sell 1.4 million physical copies only. Just think, this is almost the same figure as a week 10 years ago, but not taking into account online sales, and they also make money on microtransactions.

That's right, they have ... they definitely have a lot of money and they easily beat off development with a lot of sales. But I really don't mind paying more for a quality game. But this must necessarily be a high-quality game, full-fledged, without any additions or suggestions, to improve or speed up something for additional money.

And in this case, there must be multiplayer. This will already be a huge impudence. Well, if you want money, then learn how to properly optimize games. More than 100 gigabytes per map in the royal battle of Kolda is not normal. I still understand why the game takes so much in RDR2 and Last of As 2, but I definitely don’t understand many other developers.

In short, the conclusion is simple, if you want more money then offer quality. No transactions, no extra plot chunks for a fee and normal optimization. It's simple. And it will be like a movie. And if you just start raising prices, then many players who started buying games will slowly return to piracy.

And you just think there is no normal hacking of the fourth curling iron? Of course not! You can buy the fourth curling iron at a good discount after half a year, you can resell the discs and there is no point in sharing the hack with anyone yet. Hackers simply sell Sony's vulnerabilities and live normally.

But if the games become more expensive and will be at a discount, just like now at full price, then the point in buying a hacked console will again appear and the same hackers will again be on top. And they will sell scarves for hacking or flashing, or something else that will allow pirates and not spend on games.

In short, what I want to say to all of this. Of course, pirating is bad. And I definitely do not advise anyone to do this. The most that can be done now is to resell discs. It seems, too, not quite according to the rules, but no one will punish for it.

And the developers will get their money. But if we want the industry to develop, then we need not to raise the prices of games, but to motivate the pirates to switch to the bright side. Just do it well, and don't break the game into pieces. Earn on the same multiplayer.