Xbox Series X Has 12 Teraflops, New Technical Specs Revealed - IGN Now.

New tech specs for Xbox Series X have been revealed. Xbox Series X will have 12 teraflops of GPU power. It'll support backwards compatibility all the way back to original Xbox games. It will include hardware accelerated ray tracing support up to one hundred twenty frames per second and will support quick resume for multiple games simultaneously.

So we should be able to quickly jump between save states in multiple games. Yes, those are just some of the technical specs of the new console revealed by head of Xbox, Phil Spencer in an Xbox Newswire blog post today. The post goes into detail on several key themes for Series X, power and speed, instant immersion and game compatibility.

Much of what's being discussed has been touched on previously, but this is a more definitive technical rundown of the console than in previous statements from Microsoft. So in power and speed, Spencer points out the Series X is custom AMD processor capable of twelve teraflops of GPU performance, which he says will result in higher framerates and larger worlds.

Alongside that variable rate shading support will allow developers to prioritize how effects are applied to their games, resulting in, quote, "more stable frame rates and higher resolution with no impact on the final image quality." Spencer also says that hardware accelerated DirectX ray tracing will be a first for consoles.

So on instant immersion, Spencer points to the consoles solid state hard drive, replacing the traditional hard disk drives of previous Xbox consoles, which should drastically improve load times. The console will also have a quick resume feature that allows you to re-enter suspended games with almost no wait times and not just one several games.

Latency is seemingly being improved for both controllers and HDMI, including HDMI 2.1 support for you tech friends and the console will support up to a hundred twenty frames per second. As you mentioned a moment ago, good stuff. And on game compatibility, Spencer promises that all Xbox One games as well as 360 and original Xbox games already supported by Xbox One will work on Series X and will benefit from the better hardware with no developer work required.

Spencer also announced Smart Delivery, which will allow games to be bought once and work across all compatible consoles. Despite being technically different versions of the same game, this will apply to all Xbox Game Studios titles and developers can even apply it to games they released on Series X later than Xbox.

One. Xbox game pass will continue to feature first party games at launch and that includes Halo Infinite. So that means I buy Cyberpunk 2077 in September and it's going to work just fine and get a little nice little boost on series X. Exactly. Good stuff right there.

So this news seemingly confirms a past leak that said the Series X would have twelve teraflops. That same leak also said that the PS5 would reach 9.2 teraflops, though for now that latter point remains unconfirmed. Regardless, it is a jump from existing platforms.

PS4 Pro: 4.2 teraflops. Xbox One X: 6 teraflops Google Stadia capable of up to 10.7. But that's tempered by your internet speed and anyone's willingness to actually subscribe to it. Yeah, looks like we're in for a powerful new machine from Microsoft for the next generation.