The Elder Scrolls Blades ● Thoughts on future Bethesda games and the TES series.

Recently, all the news related to The Elders Scrolls and Bethesda revolves only around a couple of projects, namely Tes Online and Tes Blades. If the former is generally done by other people, namely Zenimax Online, and the gazebo acts only as a publisher, then a mobile toy is a product directly from Bethesda itself.

And therefore, against the background of all this news, by type, the company at TES Blades managed to earn only in the first weeks, millions of dollars, the company's revenues are growing, the number of downloads of the game is increasing with a huge progression, the game is out of Early Access, now you do not need a Bethesda account to play TRS Blades, which will further expand its audience.

I thought that if everything goes on at the same pace, then the classic type of game development can undergo colossal changes. I have already begun to observe this trend recently, C&C came out not on PC, as everyone expected, but on phones, the next part of Diablo was expected on PC, and received a mobile version of the game, with the game about Alien the same.

Previously, Bethesda had already released mobile games, the same Fallout Shelter, but that time was a little different, the phones are not the same, but today the movement of large studios towards mobile gaming is more and more traced. Now let's imagine all this through the eyes of developers and investors in development studios.

A successful game on PC and consoles has been developed for years, it can go up to decades, hundreds of specialists are involved in the development of which, and huge budgets are poured in. In the end, it is impossible to predict for sure whether the game will pay off at all, let alone profit from it.

There is also piracy, there is also criticism of a rather harsh gaming community spoiled by AAA games, which give everything in the best light, top quality yes for a low price. And as I said earlier, crowds of specialists are attracted to the creation of games on consoles and PCs and huge budgets are poured in, mobile games, as a rule, are made by small studios or even hired by freelancers, or the same Chinese generally rivet them for almost nothing.

Take the same Supercell, the office has earned enormous sums on its mobile games, despite the fact that the company itself, by the standards of PC gaming, belongs to the indie category, consisting of a very narrow circle of specialists, which is what Supercell is generally proud of.

But nevertheless, they arrange their own championships with prize funds, sponsors and an excellent organization, no worse than championships in the same Dota, for example. Why did I start all this, all this conversation and about comparisons, but what becomes a little scary for the future of my favorite series.

Either they will definitely and irrevocably turn into games services in order to generate income on an ongoing basis, or we will have to receive more and more mobile games than large-scale projects on the PC. I’m thinking, no matter how now Zenimax Media looked at the profit received from TES Blades and said, but why the heck should the developers work hard for 6 years making one game, like the same Starfield, which is not known to pay off or not and how it will be adopted players when it is possible to roll out similar TES Blades, in which the content is one hundredth of a percent of the content of their games on PC, but at the same time such games bring the same amount, or even more, despite the fact that earnings from mobile games are eternal as long as they are supported, and PC games are mostly a one-off promotion, with the exception of some phenomena like Skyrim, but doing the same game twice is worth a lot.

How the situation on the gaming market will unfold, write in the comments your vision and your predictions, on account of this, do you agree that mobile gaming can greatly change the approach to creating games for large companies or not? It will be very interesting to read your opinion ..