Dying Light 2 - Start of the game, closed demo for journalists. E3 2019

Hello friends. According to journalist Alex Avard from GamesRadar portal, according to the preview of Dying Light 2 at the private screening of E3 2019, it is clear that the delayed release of the game will be absolutely worth the wait. And he shares with us his impressions of the demo game. I was ready for the sequel to Dying Light 2. I was ready for its first-of-its-kind narrative gameplay. But what I was not ready for, perhaps to my shame. So this is to the fact that he constantly scared me until I lost consciousness. I'm not just talking about the immediate fright, from the sight of zombies in style - I'm a legend ... Most of which come together in dirty, blackened buildings. Known as dark zones during the day. And they come to the surface only after sunset. To roam in search of food at night. No! The main dish of Dying Light 2 on the horror menu is ominous, unconscious fear that you constantly feel with your back and skin. And as in all the best stories of the apocalypse, this horror does not come from the walking dead, but from people striving to survive despite the chaos around ... Well, here I really disagree. What I really lacked in the first part of Dying Light, in the first place, is horror and really fear from the dead. So let's move on. I touched this 2019 press demo. Plunged into this open world - the continuation of the first part. We find ourselves in the city. A fictional, Eastern European metropolis that plays a bloody tug of war on stage between various rival factions, most of which still exist today. And none of which is filled with valor.

15 years after the events of the first game, Dying Light 2 addresses the question of who will rebuild the world from the ashes of the old? And our protagonist, Aiden Caldwell, for reasons not yet fully revealed, will be critical to everything. Friends! Next up are the spoilers from the demo. Typically, these presentations show only a small fraction of the huge iceberg. Follow the link in the description to bypass the spoiler and decide for yourself. So, the e3 2019 demo starts at Fish Eye - a seedy tavern, led by a guy named Frank. Who is about to make a deal with a faction called the Renegates, or Apostates. To get the water back to his area, Eiden went there to keep the peace during the negotiations. This entire scene takes place just before the fight breaks out. In Frank, several shots are fired and the renegades escape back to their base, in the form of an inhabited medieval castle. Probably this. From the demo of 2018 it is clear that the base of the castle, at that moment, is under the control of peacekeepers. Dying Light 2's cutscenes or cutscenes still tell the story from a first-person perspective. But now they are imbued with much more interactivity. As players will be forced to make quick decisions on the fly, at key moments in order to determine the direction of their branching story. Much like Telltale Games' narrative adventure. If you don't know, they created The Walking Dead in a hand-drawn style. I didn't play, I can't say anything. So, for example, when Frank is bleeding, we are faced with a choice: either pursue the Apostates, or stay with our fallen friend. In this demonstrated case, Aidan flees, leaving Frank to bleed to death to get revenge on his attacker instead. These player-generated moments come hard and fast throughout the demo, and they all leave some impact on the gameplay, story and world of Dying Light 2. If you leave Frank, he will bleed and die. But the outcome would have been better if Aidan had decided to stay and help him. As a result, Techland says that a single playthrough of the Dying Light 2 campaign will only offer half of the content available in the game itself, and they don't just talk about history. For example, upon discovering and infiltrating the Renegades' headquarters, we end up facing their leader face to face. Colonel. And yes, this colonel is not the main antagonist of the game, as some players assumed. We watch Aidan choose the latter option in the demo. It eventually turns on the pumping pumps, thereby draining the flooded area near the castle, opening up a whole new urban region that can now be explored. If we chose the other option with the colonel, the pumps would remain off and this region would remain under water forever. Explored only superficially, occasionally diving under water. This is Techland's vision of its narrative sandbox in action, where the world of Dying Light itself reacts to player decisions in the same way as its expanding storyline. Now a little about parkour. But for those who are more interested in Dying Light 2 in terms of gameplay than as an interactive story, don't worry. He still looks amazing. As we watch Aidan move around town, it quickly becomes very clear that in this world, every crevice, every ledge on a building, and every playable character, walker or otherwise, is just as useful as a means of climbing or descending the terrain. while surrounded by zombies in Dying Light, there will be plenty to do. The demo shows that Aiden has an impressive arsenal of freerunning tools. Assisting in movement. Significantly extended compared to one of the grappling hooks from the first part. In pursuit of renegades, or renegades, we see Aiden deploy the paraglider to drink from one roof to another. Uses rope to swing between balancing platforms. And yes, grabbing ledges with a cat, which can now also be used to gain vertical advantage over enemies, is much more agile than Dying Light's Kyle Crane. Able to run on walls, stretchers and long jumps like the Olympics to cover long distances in seconds. As we all know, the game pushed the release date from 2019 to Spring 2020, which will hopefully give Techland all the time it takes to polish Dying Light 2 to perfection. Nevertheless, even if the demo that I saw is a cast of the final game ... I declare right now - something awesome awaits us all. I hope you can understand that rushing often hurts the final product. And if you only knew how much content was cut from the game Stalker - Shadow of Chernobyl ..., for the sake of an early release. I assure you, you would be uncomfortable, and you would not want to ..