Best Expansion-sized Mods for The Elder Scrolls Oblivion! | Biggest Mods of Oblivion!.
Hello, my name is ColdBeer and this is the second entry of “Time to Install again” series. Let’s talk about The Elder Scrolls IV: Oblivion and what amazing mods you can download to expand Oblivion’s world, story, add more lands or change the game from the roots in general. I will talk only about a small fraction of available content.
I tried to gather the best mods there are, but I definitely missed some of them because there are thousands of entries and it’s impossible to check them all. Please feel free to add your favourite ones in the comments. Anyway, if you played Oblivion a long time ago it might be interesting for you to see what additional lands and locations have been created for this wonderful game.
Let’s start with Kvatch Rebuilt The Battle of Kvatch was, without a doubt, one of the most memorable parts of Oblivion. After the near-disastrous battle with the forces of evil Mehrunes Dagon, the city was left in flames and ruin. And many players, including me, had a deep desire to somehow help the city restore its former glory, so Kvatch Rebuilt is a mod that lets you do just that – rebuild the city from the ground up. It’s divided into phases that span the course of several weeks, with numerous added quests, new dungeons, and even a new companion. Mod is completely lore friendly, so you can install it even if you never played Oblivion for better immersion.
Nehrim: At Fate’s Edge This is an award-winning total conversion mod that completely overhauls almost everything about Oblivion. It takes place on an entirely new, original world in an area that’s roughly the size of Cyrodiil. That alone will let you imagine the real scope of this mod. Everything in Nehrim was custom-built and placed by hand instead of procedurally generated, the world of Nehrim is much more tightly designed, teeming with content and secrets to discover at every turn.
But the biggest difference between the two is how the skill system works. In Oblivion, you advance skills by using them – swing that sword enough times at an enemy and your blade skill goes up. Nehrim ditches this and instead uses a system where you gain skill points by defeating enemies and solving quests.
Just like in the Gothic series or, to be honest, almost like in any other RPG. You can then use these points to train with a teacher who will help you improve your skills. In my opinion the Elder Scrolls system was perfect and this is a downgrade, because I like the realism of the Elder Scrolls system. If you swing the sword more then you obviously keep getting better at swinging, right? In example if you drink vodka a lot, you will probably get better at tolerating large amounts of it before you get drunk.
And in this new instance it’s all backwards - you save someone from monsters by swinging sword but instead of getting better at swords you can choose to get better at drinking vodka. That is ridiculous if you look at it from this direction. Anyway regardless, this mod is probably a must play for every Elder Scrolls fan even if you don’t want to play Oblivion again.
This is a totally different game. Elsweyr the Deserts of Anequina Visit the province of Elsweyr! High beyond the hills of the Niben lies the great desert plateau of central Elsweyr. From sandy desert wastes to rocky badlands, from grassy savannahs to jungle coast.
This new region includes new landscapes, four new towns, more than twenty quests and 400 new NPC's. Oblivion had 850 and Shivering Isles added 90 more, so you can imagine what 400 new NPCs may look like and the size of this mod in general. Also you will encounter several custom monster-spawns and new creatures in the wilderness.
Also elephant mounts, new sub-race, new plants, ingredients, armor, weapons, and other items. This is no doubt one of the best and also the most popular Oblivion landmass mod on nexusmods website. MERP - Middle Earth Roleplaying Fans of the Lord of The Rings are quite excited about this one although this mod has no quests implemented. Wait, what? Yeah, that’s why it has the word roleplaying in the name - you have to use your imagination and make up some quests inside your head.
Oh well. Here you will find many famous regions to explore, like Shire, Blue Mountains, Mirkwood, Minas Tirith, Moria, Hobbiton, Isengard, Minas Morgul and many others. Here you will also find some NPC's and enemies, but basically this is a land meant for exploration.
Also be prepared for what lies within one of the halls in Moria! Muahaha! Valenwood Improved The mod adds the province of Valenwood to the game. Here you will find 8 new cities - this is huge, enormous. That’s what she said. Oh shut up. Along with 8 cities, here you will find new villages, new Ayleid and fortress ruins, new caves and mines, many new NPC's, new armor and creatures and 12 new quests.
Mod originally is created in german, but translation is available and you will have no problems installing it. Morroblivion While you wait for Skywind you can try Morroblivion which allows you to play all of the quests of Morrowind, including Tribunal and Blood Moon, within the Oblivion's engine.
Although to play it you will also need to have Morrowind installed, because it is a developers deal with Bethesda. Otherwise the company would probably ban the product, but now it generates more sales of both games and everyone is happy. In Morroblivion all quests, NPCs, creatures, items, and graphical features have been converted, upgraded and created by hand to bring a true-to-the-original experience that takes advantage of many of Oblivion's advanced features.
So basically it is a full Morrowind just with a better engine. Not the best engine, but obviously a bit better, because Oblivion is 4 years younger than Morrowind. So, if you feel nostalgic, play it now, because Skywind will be released around the year 2264 anyway, your great grandchildren will play it on Mars.
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