We Finally Understand The Entire Link's Awakening Story.

Nintendo has dipped back into its library of classics with Link's Awakening, a new Nintendo Switch remake of the 1993 Game Boy game of the same name.

The 2019 release is a modern reboot of the game, yet stays faithful to both the story as well as gameplay style. Here's what you need to know. The original Link's Awakening was the first Zelda game released for Nintendo's Game Boy. The current remake is essentially the same game, but with some notable updates. The most visible difference is, of course, the graphics, with 3D renderings and bright colors. Yet the remake still retains the retro Zelda look and feel. "So when I played the original Game Boy version, it was on this small screen, and it felt like a small world, but very vast." The top-down gameplay, puzzles, and animations are similar to the original, only sharper, brighter and smoother. Old-timers will miss the Camera Shop, but we now have the Chamber Dungeons, customizable areas that players can create from bits and pieces of the game to create new challenges. After the end of the previous game, A Link to the Past, series protagonist Link set out to explore the world in his boat. A storm leaves him shipwrecked and he washes up on the shores of Koholint Island. There, a local girl named Marin finds him unconscious and takes him home to recover. He is eventually reunited with his shield and magical sword, but he still has to figure out the details of how to get off the island, especially considering he no longer has a boat. This isn't the last he'll see of Marin or her father. Unlike other Zelda games, Link's Awakening is set entirely on Koholint Island rather than the kingdom of Hyrule. Link meets the mysterious Owl on the beach, who tells him that nobody leaves Koholint Island without the blessings of its guardian, the Wind Fish, who lies slumbering inside a giant egg atop Mount Tamaranch. Waking it isn't as straightforward as walking up there and prodding it with a stick. Link must recover the eight Instruments of the Sirens, guarded by evil creatures called Nightmares and their minions, from all over the island. Owl directs Link to "go north, to the Mysterious Forest" to receive further instructions about his quest. When he arrives at the forest, he learns about retrieving the Tail Key, which will lead him to the Tail Cave, a dungeon where the first instrument lies. Within each of the eight dungeons, Link must defeat a Nightmare and its dastardly minion-monsters before he can get his hands on the prize. In the Tail Cave, for instance, Link fights a Nightmare called Moldorm before he earns his reward, the Full Moon Cello. And apart from the main dungeons, there are three mini-dungeons to explore, as well as the bonus Color Dungeon. Arguably, the most annoying Nightmare is the clown-like Genie in Bottle Grotto, the second dungeon, who taunts Link mercilessly and retreats into its bottle at the first sign of trouble. Overall, the boss fights are pretty challenging, even though each one has a weakness. Other Nightmares include Angler Fish, Slime Eel, Facade, Evil Eagle, and Hot Head. Link must gather all the instruments, read a book to discover one of three possible messages about the "passageways of the Egg," and learn the magical song called "Ballad of the Wind Fish." "Marin here is singing one of my all-time favorite songs, ‘Ballad of the Wind Fish.’ It's an original song from this game." Then, Link is ready for the final hurdle at Mount Tamaranch, where the Wind Fish's egg lies. When Link stands before the Egg and plays the ballad, the eight Instruments join him and play along, causing the Egg to crack open. The inside of the Egg turns out to be a maze that Link has to navigate, using the message he read in the book to find the right way. Inside the Egg maze, Link faces off with the Shadow Nightmares, avatars of his past enemies, before finally confronting the final enemy, Dethl. As Link hacks down enemies and solves puzzles, he has conversations with NPCs, does various sidequests, and discovers secrets, painting the larger picture of the island. The most astounding plot twist comes during Link's search for the sixth instrument in the Face Shrine. When he makes his way into the southern part of the Face Shrine, he finds a mural depicting the Wind Fish and Owl. It says, "To the Finder, the Isle of Koholint, is but an illusion…a scene on the lid of a sleeper's eye. Awake the dreamer, and Koholint will vanish much like a bubble on a needle." So is everything that happened just a dream, like in Super Mario Bros.

2? After Dethl is dispatched, Link plays "The Ballad of the Wind Fish" once more, and this time the creature wakes up. As it does so, Koholint Island starts to fade around Link, and the Wind Fish tells him that it wasn't the only one asleep: Link is, too, though, the memories will stay with him forever. Link wakes up, floating on a piece of driftwood, out in the sea. He looks up and and above him, the Wind Fish soars in the sky. When he tries to look around at where Koholint Island should have been, he finds nothing there, but the Wind Fish does fly overhead. The credits start to roll, and afterwards, if Link has managed to get here without losing any lives, he will also see Marin in the sky, and she will turn into a bird and fly away. There are plenty of optional side quests and Easter eggs in Link's Awakening. A fun one is the Color Dungeon, originally made for the Game Boy Color's DX version, to show off, you guessed it, colors. "Color may be not quite as novel as it was on the Game Boy Color, but still really neat to see that all of that content from that DX version is represented here." Apart from various color-based puzzles, if Link navigates to the end, he gets a choice of color from the Fairy Queen: red for added power or blue for increased defense. He can also try his hand at an arcade claw game at the Trendy Game Shop. Collect the Secret Seashells to gain the Seashell Sword, or relax at the Fishing Pond. Then there's the Trading Sequence quest, in which Link acquires various items to trade with people for rewards. His prize for completing the trades is the magic Magnifying Lens that can help him seek out the Wind Fish. In the 2019 Link's Awakening remake, the new Chamber Dungeons feature includes a dungeon editor and custom minigame creator. Link can "save" dungeons he's explored and use them to create the new dungeons. To do so, though, he will first have to visit Dampe's Shack in Tal Tal Heights and get a crash course in dungeon creation. Dampe also gives Link some bonus challenges and rewards him with unique new tiles for his dungeons. Any cash that Link earns from playing custom dungeons is his to keep. Players can use amiibo figurines to make a Chamber Dungeon, and can share anything they make. You can even save Chamber Dungeons to a Zelda Amiibo figurine, and share them by tapping the amiibo to a friend's Nintendo Switch. Check out one of our newest videos right here! Plus, even more SVG videos about your favorite games are coming soon. Subscribe to our YouTube channel and hit the bell so you don't miss a single one.