The Elder Scrolls 6 ● What will surely be in TES 6.

What we will most likely see with you in the sixth part of The Elder Scrolls. Not your own wishes and wishes, but precisely by studying the development trends of Bethesda games, in which direction the studio's games were moving and, most likely, we will be able to see in the new part.

Firstly, most likely, the game will again focus on action, rather than a role-playing component, if we draw a parallel in all parts of the series, then you can see how with each new game the system of pumping and character characteristics was simplified, like the same mysticism that was simply scattered across other schools of magic, well, or such skills as athletics and acrobatics that were completely gone.

Most likely, more emphasis will be placed on fighting qualities, with the most simplified and understandable pumping system for the average user, in order to capture as many audiences as possible who have little experience in RPG games. We will also most likely see the development of such a topic as advanced horse riding.

Namely, the development of everything connected with this, since even starting with Oblivion, it was already possible to acquire combat armor for your horse, and in Skyrim, the addition added the ability to saddle the dragon itself, although this was implemented rather primitively, but since the studio has already begun development of this topic, I don't think that they will stop there and just throw out the developments and this code, most likely, will finish it, bring it to mind, and players will be able to fully fight on horseback or other creatures, depending on which province the actions of the game will take place.

Well, and perhaps the most obvious and more likely thing that the developers will develop is the building houses and their arrangement. Even the mobile TES Blades already kind of hints at this, allowing you to rebuild the destroyed city in the game, step by step, and everyone also remembers the addition to Skyrim in which players were allowed to collect blueprints and tools to build their estate.

If you look at the same Fallout there it was even more implemented, and I'm sure that by the 6th part of the ancient scrolls it will be developed even more, and players will be able to rebuild entire settlements and possibly restore destroyed fortresses or even cities.

And on this basis, such a phenomenon as the arrangement and maintenance of life in your settlement suggests itself and will most likely be implemented, it may be necessary to monitor various indicators of residents, as in the same Fallout, everything will be done to ensure that the players have even more time The workings of this all are already there, implemented in other projects and I am sure that they will not get rid of them just like that, especially since there are quite a few people who really like it.

There are many videos on the network, where people boast of their buildings, as well as successful settlements, what and how they did in them and what it cost them. Of course, the creativity club will develop even stronger and more actively, since Todd Howard himself more than once stated that this is one of the reasons why they do not want to change the engine, since people are already accustomed to all the tools that he has to create his add-ons, weapons, armor, quests and other things.

I think that it will be further developed. implemented into the game itself. Bethesda supports modders, on the official website they often make selections of fan mods that are equated with canonical ones, thereby encouraging others to create something new, because everyone wants to become a part of something large-scale and eternal, to make their small contribution to the development of such a large universe.

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