Game Overview | Sherlock Holmes Chapter One

Hi everyone! My name is Sergey Oganesyan, and I’m the Producer and Community Manager at Frogwares. We are an 80-people strong independent studio from Kyiv, and you may know us for our detective games, such as the Sherlock Holmes adventures, as well as the recent The Sinking City.

We are working now on our new game, Sherlock Holmes Chapter One. It’s a story-driven investigation thriller, in which you play as the young, 21 year old Sherlock, before he becomes the legend that we all know. Before John Watson and Moriarty, Sherlock was Before John Watson and Moriarty, Sherlock was a brilliant, but rebellious aspiring detective, trying to prove himself.

The game takes place in the late 19th century on a small Mediterranean island where according to our story Sherlock grew up before moving to England, and to where he comes back - now as an outsider - to investigate the mysterious death of his mother, the death that scarred his childhood.

Sherlock Holmes Chapter One is an open world detective game with minimum hand-holding. In this game we are introducing the concept of global investigation gameplay, that is heavily based on the feedback we received from the players on our previous games.

We build it on bringing in numerous detective features and mechanics that not only synergize with one another, but also allow you to interact with the world around you. For example, you can now decide to involve random people on the streets in your investigation, ask them for directions or question those citizens who you think match your suspect profile.

And if you doubt they would talk to some foreigner like you, you can, for instance, find the right disguise, say, a police uniform to loosen their tongue. It’s up to you to discover that synergy and use it at the right time, because as I mentioned, there’s minimum hand-holding in the game.

Of course, making the right deductions and tracking down criminals is another exciting part of a detective’s job. We are aiming to give the player the chance to miss a piece of evidence, pursue the wrong lead and eventually, let a killer walk free. Those who played our Sherlock Holmes Crimes and Punishments will know what I’m talking about.