How to play the FV4005 and FV215b (183)? [World of Tanks].

All guns can shoot, but only some can shoot. Such a gun is used on the British Tier 10 tank destroyers FV4005 and FV215b. She can destroy a tank with one shot. Unfortunately, bundled with fantastic damage comes a lot of difficulties and disadvantages, as well as dependence on an immeasurable parameter - luck. At first glance, you can see that the British top tank destroyers are different vehicles. FV215b slow, with armored forehead.

4005 is somewhat more mobile, but not to the extent that it can ride from flank to flank. She also has a huge, vulnerable turret with very thin armor. This machine is more vulnerable than Waffentrager. In combat, the FV4005 and FV215b act differently. But they have the same role - to inflict a colossal amount of damage. The main thing that our heroes have is one-time damage. For a land mine, this value is comparable to the artillery one - 1750 units. Due to the armor penetration of the HESH shell, they can destroy a high-tier medium tank and even some heavy vehicles with one shot. In fact, full damage does not always go away. To do this, the landmine must pierce the armor. Hitting the screen or an external module, such as a track, causes a premature firing of the projectile, the effect of which on the main armor weakens with distance. It is difficult to hit a vulnerable spot - it will take patience and even luck, because the weapon has low accuracy and a long aiming time. This is one of the reasons why these tanks are difficult to fight on. HESH land mines can inflict full damage 3-4 times in a row, and then explode for a long time on external modules without causing much damage. Since the gun has a rather large spread, when firing at long distances using HESH ammunition, one has to hope for luck. Aiming speed and gun accuracy differ slightly on the FV4005 and FV215b.

4005 converges faster than FV215b. Three seconds instead of 3.4. This difference is felt very well in urban environments. We will converge faster - we will inflict damage faster and leave the line of fire, which means there is less risk of getting an enemy projectile. The dispersion of the gun was 0.38 versus 0.40. A trifle, but nice. No matter how slow the aiming and low accuracy - when you yourself meet a car with such a gun, it becomes scary. After all, there is still a chance that they will hit you. If the meeting with the 183mm cannon took place, it is in your power to minimize the damage from the HESH projectile. On some tanks, it is more profitable to drive almost sideways under a shot, and not try to become a diamond. With their accuracy, the probability is high that the projectile will hit the caterpillar. Of course, this advice will not help French tanks, but even they have a chance. Even at close range it is very effective to "dance" with the body. The PT will be more difficult to aim and the aiming circle will constantly get confused, especially if the PT starts turning the body. In a duel with these PTs, standing still with a stake is the worst decision. You need to move. The owner of the FV4005 or FV215b has a choice of what to load into the gun - armor-piercing or HESH. A high-explosive projectile deals tremendous damage. It is very pleasant to bang at the enemy under two thousand. But hashes are expensive, and it is difficult to inflict full damage with them. The fight turns into an expectation of a miracle. The FV's arsenal has cheaper and predictable AP rounds with a decent 310mm penetration. This is enough to deal damage in most situations. Especially when the enemy is standing sideways and you can just shoot at the contour. Intuition and planning will help you decide which shell to use. Calculate who you will shoot. If it is Mouse or E100, it is difficult to break them with HASH. But medium tanks or ATs will burst from it. The high one-time damage of the FV4005 and FV215b comes at the price of their rate of fire. It is 2 batshata per minute. With ventilation and crew buffs, we can reduce the reload time from the base 30 seconds to about 25, which is still very long. This is the biggest challenge in FV. Often these tanks fire one shot and die - they just don't have time to reload. To reduce the vulnerability due to AC, there are two methods - either shoot from a distance and hide, or not be alone. Very often, these machines are saved by the enemy team's fear of them. Surely everyone is faced with a situation when at the end of the battle several tanks are afraid to go out and destroy some FV4005 around the corner. But it is enough for one tanker to take damage, the rest will easily gnaw at the tanker - and victory is in your pocket. If such a car is not alone around the corner, but behind the backs of comrades, then in most situations it will be stupid to leave. We'll have to tinker. One solution is to flank the enemy. Let's just say, open a second front. The enemy will not be able to effectively defend from two directions, and it will be much easier for you to destroy a dangerous tank. The second option is to stand on the defensive. This is less risky as the PT will be more difficult to shoot. But here you need to consider the composition of your team. It is clear that STs will not be able to defend against heavy vehicles. The tactics of using the FV4005 and FV215b in close combat are different. The FV215b has a sturdy 250mm turret, its cheeks are well angled, and has the potential to contain a projectile. Therefore, on this machine you need to hide in embrasures or behind cover. She will not be able to tank, but in situations where you need to get out - for a long time to reduce and take a shot - a strong tower gives a chance that you will not be punched. The FV215b is more suited for holding or pushing direction. The situation with the FV4005 is completely different. She has a huge, thin tower. Any tank can penetrate it with a high-explosive shell, and it cannot hide even behind Mouse. Therefore, we can assume that the machine is not protected in any way. Compared to the FV215b, it has better dynamics. Not at the level of a medium tank, but the car accelerates and spins noticeably more vigorously. FV4005's tactic is to get out quickly, fire a shot and quickly reload. At the same time, it is advisable to go farther so that in case the enemy goes on the attack, help the allies from afar.

215b cannot afford it. This limits their actions. Roll out from around the corner and immediately shoot it does not work, you need to turn the body. It will not be difficult for the enemy to twist them or just get used to the board. The rotation speed of the FV4005 turret is 12 degrees per second. This is 4 degrees slower than Mouse. The record, held for so many years, has been broken. To start aiming, it is sometimes easier for her to just turn her body. In general, playing on British PTs is a real challenge: not only to the enemy, but also to yourself. You have one 183mm quality that is respected and feared. Get behind cover in a key direction and calculate how long it will take for the enemies to dare to ride on you. On the other hand, after the shot you become an easy target, and here everything depends on your experience, luck and help from your allies. If you are playing against these PTs, use your numerical and tactical advantage. Come in from the flank, twist the enemy, avoiding a fatal hit, and then the formidable lion will seem like a harmless kitten. To find out more about the main caliber of Her Majesty, go to the special site: fv4005.ru. Good luck on the battlefields !.