The Elder Scrolls 6 ● Changes you want to see in TES 6.

The Elders Scrolls Skyrim is almost a perfect game, and how many people love this game is direct evidence of this, but nevertheless, there are some things that I would like to see in a modified and improved form in the 6th part of The Elder Scrolls, I will not talk about such obvious things as improved graphics, animation, artificial intelligence or a completely new engine, but I will list what has already been implemented in the games of the series, but which could be even better.

So those things and game elements that, in my opinion, are should be improved in the 6th part. Let's start small, with convenience, namely, improved inventory, and, in principle, all game settings, quick and convenient change of weapons, spells, sorting inventory, as well as the ability to select it, for the console version or for a PC, as you scroll through a long list with junk to the desired item sometimes gets bored and I want it to be implemented more successfully for more comfortable use of it, and without installing additional mods from enthusiasts.

The next point I want to see improved partners. Whether it's Lydia, Serena or whatever companion you find at the local tavern, or wherever, they all help us in battle. They carry our objects around, and most of them may even marry us, but what most of them lack is history and biography.

Serena from the expansion is an exception: her entire quest line revolves around vampires and shows her as a complex and interesting character. For example, The Witcher 3 is a game that gives us incredible backstories for every minor character. Bethesda should strive for this by getting creative with all the partners in the 6th part.

Each satellite deserves its own background, its own character. This will add to the game more realism and immersion and perhaps even attachment to his companions. I also want the main character to finally learn how to cling to the ledges with his hands, climb, overcome obstacles, and not just jump in front of them against an invisible wall.

This will greatly diversify the gameplay and give an even greater feeling of exploring the world. Further, I would very much like to see more options for weapons and armor, variety in this regard, more interesting artifacts, legendary items, some special sets, sets that would be difficult to assemble, but if If it was possible to do this, then you would be rewarded for your efforts, giving good properties and bonuses.

And then sometimes after passing a dungeon and killing the main boss, an item drops out of the chest that is much worse than the one you are currently wearing, since in front of similar With hikes, the player already by default craft, improves, and imposes enchantments on their things, and as a result, finding something stronger is almost impossible, which significantly reduces the interest in repeated visits to locations and the destruction of bosses.

Not to mention rewards for quests in the form of weapons or armor that is simply useless, since it is much worse than what the protagonist is already using. The next wish would like to see big cities in the game. Skyrim has a lot of villages, small towns and some of them are almost deserted.

I want to see in the game really large cities, noisy areas, with many non-playable characters, shops, bars, schools - whatever. Small settlements usually only offer one place for each need, and because of this they seem a little monotonous. Everyone has their own business and there are countless buildings to explore everywhere.

In Elder Scrolls 6, you need to add at least a few large cities to add a sense of spaciousness, and offer more variety in places to explore and places to buy or trade. And starting from the previous point, I want more variety in combat zones available for research.

In Skyrim, it basically boils down to caves, barrows, forts and Dwemer ruins, and in each of these places, we already know in advance who we will most likely meet along the way. And I would like to see a variety in this particular plan, to see some more interesting places to visit, abandoned fortresses, temples, mansions or even whole villages captured by robbers, this would all add even more interest in exploring the world and feeling the unknown, as well as more encounters with unexpected enemies.

Well, and since we touched on the topic of enemies, then perhaps the final point is changes in the combat system. In fact, I like it for the most part, there is no superfluous and confused, because this is still not a slasher, but I would like the battles with different opponents to feel differently, so that each of them needs its own approach, more than any a variety of hits or shots, so that opponents in battle behave more cunningly and outside the box, so that they do not get bored, otherwise by the end of any crypt, it becomes rather boring from the monotony in battles.

At least let it be done with the final bosses, that each would be different from each other and could surprise with something. I tried to list the most striking things in the game that could have been much better, maybe I missed something. You can add to my list in the comments ..