Call of Duty (N-Gage Game Review)

The real legend of the game world was also presented for N-Gage. As always, series brand goes ahead of the release itself and its stuffing. This first-person shooter was released in 2004. That is, almost simultaneously with its main competitors in the platform - Ashen and Tom Clancy's: Ghost Recon.

The first is a reference mobile shooter. We already talked about it. The second is about modern warfare and I will introduce you to it in the future. As you can see, friends, the beauty of Gaga shooters lies in two key points - quality and diversity.

After all, all three games in the style is absolutely different from each other. But they all have a very entertaining story. So the owners of N-Gage will be able to enjoy the shooters as in a well-thought-out multiplayer via Bluetooth, and in the very interesting campaign modes.

The first-person view is implemented at a decent level. I am especially impressed by the sighting system, which is not reduced to a banal zoom, but really identifies the view from the buttstock to the sighting. One of the strong points of Call of Duty is that every nation has their unique weapon.

Even grenades are different for everyone. At the same time, everything is skillfully designed and looks really cool. Graphics in the game gives a double contrast impression. On the one hand, the range of drawing leaves much to be desired. On the other hand - an awesome characters animation.

For example, defeated fighters will fall in different ways, depending on where they were wounded. And your teammates - realistically gesticulate and lean against the walls for cover. There is also a pretty detailed map of combat operations and a compass, thanks to which you are unlikely to lose your way.

This makes the game much more comfortable with such modest texture details. The sound effects are worked out perfectly. Each weapon has its own sound and recoil type. As for the background, it's as if you're actually on the battlefield, and you can hear explosions and shots from afar.

It's an audio track that keeps you alert throughout the game. Commanders' instructions are well and clearly heard. Same goes for the music. Although it's pretty standard, it sounds good in theme as well. The game unfolds around the events of World War II.

Single campaign mode is divided into eleven missions and three stages, each of which we must play for a particular side. The first stage is the release of Normandy in American uniform. Next, you as the British commando are wreaking havoc on the Nazi line.

And in the end, the creators suggest to try on Soviet uniform to fight against the Wehrmacht on the particularly brutal eastern front. Through all eleven missions you spy and sabotage, cleaning up certain targets from German soldiers. All levels are long enough and are divided into a series of tasks.

You're usually accompanied by at least one partner. He partially takes the attention of enemy soldiers, which makes the game more realistic and a little easier. The damage system has also made the game more enjoyable. If you hit the opponent head, you will immediately neutralize him, but the shooting at the corps will have to continue much longer.

The developers deserved a separate applause for an awesome machine intelligence. Depending on the level of complexity the computer controls the soldiers differently. For example, they know how to disguise themselves in the shadow of walls or going behind the bushes.

Convenient operation with unobtrusive auto- aiming gives the gameplay intuitive understandable and eliminates unnecessary difficulty. There are three types of soldier stands: standing, squatting and lying down. Each, of course, affects the speed of movement and, as it seemed to me, the accuracy of automatic firing a queue.

Multiplayer via Bluetooth allows you to have four-way battles. Both general and command objectives are in effect. There are also four game maps. Entering the arena, you need to choose your nationality and weapons. You can not change ammunition during the battle, except to collect bonuses left by fallen enemies.

As for me, I think that Call of Duty for N-Gage was a pretty good creation. If you get used to the peculiarities of the game, you can pass it on one breath and require an extra. The latter can be obtained thanks to the excellent multiplayer. Anyway, the lovers of this shooter will not be bored.