What is better Need for Speed ​​Heat or NFS Payback ❓ Comparison of games in the NSF series 🚗 Heat - major DLC⁉. ...

The need for speed is what unites those who came to this video. I know you love cool cars, tuning, chasing turns and drifting? All this is in the games Need for Speed ​​and in the last two parts of the series and even more so. Hello! Today I will make a comparison.

Is NFS Heat so far from its predecessor Payback? How similar they are or NFS Heat is a pathetic addition to the payback. Now you’ll find out so sit down more comfortably and off we go! Payback plot you play not one character but at least three of them: Tyler Morgan, Sean McAlister and Jessica Miller.

Also among the main characters that you will meet will be the mechanic Raf, Markus Vayer aka Sharpie and the main villain that Lina Navarro gives us in the prologue. How did it all begin? You go to one of the coolest races where you have to steal the most coveted by all racers car with one and a half thousand horsepower from Marcus, this is his car, well, by coincidence, it turns out that Lina decided to abandon everyone and by betrayal took the car for herself.

The whole plot will be aimed at then to take revenge on Navarro and defeat Dom, along with all the gangs of racers that will meet there on your way. Well, at the same time, recruit people who go against the house. Home if that's the type of mafia in the racing world.

The plot of the hit is a little simpler, but it is also interesting from the very beginning we are immersed in what is happening where Lieutenant Mercer, who leads the high-speed capture group, makes a statement that he will make every effort to fight the night races.

You start the game as an unnamed character who runs away from the chase but already on the bridge one of Shaw's henchmen flies out of nowhere. The car falls off the bridge, but the driver of our sports car managed to get out of the car. The fact that the car fell off the bridge really hurt Shaw and Mercer, as it becomes clear a little later that Mercer is taking the cars from the racers and stocking them on the black market.

This is where the whole story begins. And by the way, in Hit, you can change the character at any time in the garage. Graphics, recent nfs games switched to a frostbyte engine and the picture quality has improved a lot. Unlike payback, the hit is more focused on night racing neon, effects and cool music.

Well, basically, that's what street racers need. With payback, the story is a little different. Most of the initial races will take place outside the city, at an abandoned airport, somewhere in the rocks and forests, and so on. In cities, you will drive after the second chapter, as when you have a well-improved car, better than the starting one.

It's hard for me to evaluate games graphically, because everyone has their own preferences, I personally love neon and these reflections from the hit. Therefore, according to the visual, it is a plus sign. The size of the map, well, look here you need to clearly see in the payback the whole map is divided into seven zones to each zone there is one maximum two roads.

This suggests that you will be driving within the area no further. In the NSF, one big mainland is hit, this is a mixture of sharp turns of towns and large structures. There is no division into zones and bandit formations, unfortunately the concept of division into zones in payback, this feature is familiar to us from carbon, I really love carbon, but this time I'm more the format of a single city has come as a hit.

By the way, write down in the commentary what suits you better. From the map we will smoothly move on to the types of races need for speed the hit made a big bias towards the visual but not the races themselves. Of the modes, there are the usual daytime racing in a circle, off-road racing, sprint is a one-way race, drift to gain points and chase from the police.

Payback is definitely better in this regard, I will not exactly list all the modes, but I will name the types of cars on which you will drive. This drag, drift, racing, rainer and off-road vehicles. And each type has about five race types. There are almost 5-7 copies of them.

In Peybek, for some reason, it seemed to me that there are quite a few very monotonous cars. Tuning is my favorite thing I want to tell you about. NSF payback introduced a system of improvement cards, this is new for us and, in principle, a cool feature.

In general, there are about five brands of cards in the game, if you install three cards of the same brand you will receive a bonus on which the brand specializes. Accordingly, if you put 6 cards of the same brand, you can get a double bonus. The cards can also be different, the difference in the number of additional bonuses is it reminiscent of some MMORPG, right? NSF hit did not receive such a mechanic system, similar to carbon, the higher your level, the further you advance, the more modules you open.

But closer to the endgame you will need to complete special tasks, which will give the best modules to reach the 400+ rating. With visual customization, almost everything is also leg-hit, there are no requirements that need to be met in order to open the opportunity to hang a new hood or fender there.

Note that each car has its own strength indicator. Well, in short, each car has a ball, if you put cooler parts on the wheelbarrow, this ball rises and, of course, the characteristics. But each car has its own limit. The first cars and, well, you can't overclock to 350+ These two games are united by a very similar interface style.

More than once I had the feeling that a hit is a big addition to a payback with a different style of performance, but what a similar mechanics of everything. or hit is a tribute to carbon. With these cops, chases, neon. I don't know, maybe the idea of ​​the developers was to create two concepts, two games.

One is strictly directed to the plot and the second is more replayable or something ... And splashing with visual effects and drive. Payback is a completely new experience for me: many different modes, a card system, a good storyline and just interesting old-school cars.

NSF Hit cannot be called a major addition to payback, because, firstly, these are different styles of performance, these are different ideas, different plot and different small elements that you may not even pay attention to during the game. But they definitely have a lot of similar details because of which we love the entire NSF series.