Review of The Surge 2 - a game with a lot of potential?

Hey. Today I will tell you about The Surge 2 And this will be the last review of last year's games, it's time to return this year and make relevant content The review will not be too big, because the game is like that. There is nothing in it that could be talked about for a long time.

The plot is unpretentious, the graphics are ordinary and the developers also did not come up with anything new in the gameplay. And the game itself actually turned out to be boring. Same type of tasks, indistinct dialogues and a bunch, really huge bunch of audio notes, through which they try to tell you Jericho's story.

By the way, about the name of the city. In Russian translation, it sounds exactly the same as in English - Jericho. And this is very strange, in our language the name of the city should sound like Jericho. And there are a lot of such mistakes in translation.

It feels like the studio did not have money for a translator and they used Google Translate. But no, this is an important part of the game! Not everyone knows English very well, so as not to include subtitles. We have to work on the translation. As for the setting, somewhere out there, deeply - it's really interesting.

The future, cyberimplants, cool exoskeletons that can be improved and, of course, an unusual view of how humanity will cope with a global catastrophe. Spoiler! So-so. But all this is somehow indistinctly served. You can't get a feel for this world, because you are constantly forced to run in narrow corridors between locations.

You constantly sit in the menu and upgrade your character and armor. You are constantly doing everything that distracts from the game itself, and what really pisses you off, you are not allowed to score on all this constant pumping. If you don't adapt to your opponents, you will constantly die.

So ... If you, like me, do not like to constantly rearrange the skills of the character, you should not even try to install it. But for those who like this, there is an interesting feature. If you collect a whole set of improvements from one series, you can get small bonuses.

It is somewhat reminiscent of collecting gear in MMOs and old flash games on VKontakte. You also have the opportunity to call a drone for support. It can also be pumped and all that. But it is not particularly effective. Sometimes it can save, but usually you even forget that you have it.

And this moment, very much reminiscent of the Nir of the Automaton, where you could chop everyone with a sword and shoot a drone. There, by the way, it was implemented much better. But what exactly is good about Ze Surge 2 is its complexity. I honestly didn't like it, but everyone who played in the first honor should go.

I didn't like it because the complexity is here only for the sake of complexity. You are simply forced to call enemies with the same combinations and hope that they will behave exactly as they did a minute ago. In fact, you wait until the enemy fizzles out, attack him, hit him a couple of times and then run around him again so that he gets exhausted again.

Boring and not interesting. Complexity for the sake of complexity! Sousle-like didn't work. In my mind. As for the plot, it is generally the simplest one could think of. That means we have the main character, who is the only one who survived after the plane crash and they want to conduct experiments on him.

But an unknown strength and a share of luck allow him to escape from the laboratory, taking with him a couple of defibrillators and get to the first boss, which I personally defeated from the eighth time. They would give at least some kind of normal weapon.

There is really no balance at this point. I think there is no point in telling what happened next. The plot is like in a regular action movie or slasher. The main thing that you need to know is that there are a bunch of factions in the city that need to be defeated, and somewhere in the background you need to understand what happened at the station and why the plane fell.

The most offensive thing is that the game could become very beautiful. There was real potential for this. There is nothing remarkable in the dark corridors of the subway and buildings, but on the surface one can observe excellent, beautiful plans. But overall, the picture is pleasant.