Games Have Some Brutal Ways Of Showing You Messed Up.

Sometimes, it feels like game developers take pleasure in pointing out the mistakes overzealous players make in their games. Whether it's a brutal punishment, a laugh-out-loud dose of instant karma, or a little bit of both, these are just some of the ways that your favorite games have put a pin in your dumb-dumb shennangans.

Valve's puzzle game Portal 2 gives you a good reason to fear the imminent uprising of AI technology. With the evil robot GLaDOS constantly hurling insults at you for every mistake you make, it's no wonder things get hostile fast. But GLaDOS isn't the only AI that players need to contend with.

Your once-trusted companion Wheatley proves to be less than reliable — and far, far less friendly — once he's given power over the Aperture Science facility. "This body is amazing, seriously. I can't get over how small you are — but I'm huge!" While running through the gamut of tests Wheatley has prepared, gamers can try to make their escape.

Panicking, Wheatley will plead with gamers to throw themselves into a pit that will obviously kill them. The smart thing to do is, well… just walk away. But how could you resist Wheatley's promises about what's down there? Not only will GLaDOS berate you for taking the leap, but even Wheatley will admit he didn't think you were gullible enough to do it.

When an AI specifically made to come up with bad ideas questions your reasoning, you know you're in trouble. Zelda has always been a series about good versus evil. And while many video games like to toy with the idea that there are gray areas where the protagonist may be a bit of both, princess-saving, bad-guy-beating Link has always fallen squarely into the "good" category.

This is why, if you choose to stray even a smidge from that path of light, things will turn sour — real quick. If players decide to start attacking chickens in the Zelda games, the game itself is quick to correct this journey into the dark side before it can even get started.

After all, how can Link be a "good guy" if he's beating up innocent animals? As soon as Link pounds too many poultry, karma comes for him in the form of swarms of seemingly unkillable avian avengers. Obviously, they're out to exact revenge on the so-called "hero" in the green hat, and can you blame them? Either way, the humiliation of death by chicken is usually enough to keep players from repeating the same mistake twice.


The 2016 cooking simulator Overcooked was an unexpected hit upon its release. And while the premise of a cooking game doesn't necessarily sound like something that was missing in our lives, it proved to be wildly entertaining — and incredibly, incredibly frustrating.

In the game, you are tasked with filling food orders while battling a number of barriers. Changing countertops and kitchens on moving trucks are just some of the obstacles you'll come across. But of all of the possible ways you can mess up in this cooking simulator, failing to keep an eye on the stove may be the worst.

The hectic atmosphere of Overcooked causes a lot of things to go out the window. Health and safety regulations are usually at the bottom of the list of priorities. But if players forget to watch their stove top closely, they'll be rewarded with a pressing issue that can't be ignored: fire.

The fires in Overcooked's kitchens are legendary. They spread quickly, put up a fight when you attempt to extinguish them, and seem to start way too easily. If you don't give your kitchen enough attention, this not-so-subtle reminder is sure to put you back on track.

The fourth-wall-breaking game The Stanley Parable is a standout title for a number of reasons. With dialogue that often gets more meta than any given season of Community, The Stanley Parable will narrate your every move with the rich voice of Kevan Brighting.

"All of his coworkers were gone. What could it mean? Stanley decided to go to the meeting room. Perhaps he had simply missed a memo." Throughout the story, you can choose to either abide by what the narrator is saying or completely disregard him. Things unravel quickly the more you disobey the narrator.

And while it's clear that breaking the rules can lead to some problems, there's one thing that crosses the line. Any gamer found using cheat codes in The Stanley Parable will be immediately punished. The second the cheat code is entered, players are transported to a sparse room.

"Stanley, this is me being serious. In fact, this is my Serious Room — it's where I come to be serious." Not only that, but the "Serious Room" contains the most serious table the narrator was able to find. And because of your bad choice, you are now sentenced to, quote, "infinity years" in the room.

The only way to get out is to completely restart the game. In the world of first person shooter games, NPCs usually fall into one of three categories: hostile, neutral, or friendly. In the Arkane Studios FPS game Prey, almost all human characters fall into the "neutral" category.

They will react appropriately to anything the protagonist Morgan does. But what happens when you provoke one of the neutral mobs? "I think you've said enough." OK, so most gamers can control who or what they shoot during their gameplay, but some situations make that distinction difficult.

In Prey, while Morgan is in the Cargo Bay, players are tasked with helping the survivors of Talos I by gathering turrets and helping them fight off the Typhon threat. But the most difficult thing happens when the Cargo Bay doors are opened and the Typhon enemies come pouring in.

If you manage to accidentally shoot one of your human allies in the fight, the NPCs will stop attacking the Typhon and will attack you instead, converging on you so quickly that you have no chance to fight back. Your almost instant death will let you know you've messed up the second you misfire.