Project Warlock (PC/PS4/Xbox one/Nintendo Switch) Review and Gameplay.

Hello everyone, my name is Vladislav, and as always i'm glad to have you here on my channel. So in today's video we going to take a look closer at "Project Warlock" which is a Retro style first person shooter game, inspired by absolute legends of FPS genre, such as Wolfenstein 3D, Doom, Heretic and even Serious Sam.

Yeah, speaking of which, just take a look at it... Yeah, for the most part, everything that you only could expect from 90's classic FPS titles, you will find in this game also, lots of enemies, lots of secrets, level exploration, constant searching for cards, and ofcourse epic boss battles at end of each chapter, so get ready to get psyched.

Story in this game, just like in most classic FPS games are present, but for the most part only as text in between chapters. We play as mysterious Warlock, who travels through time and space, with only one mission to eradicate all evil. So just like in good old days, shoot first, think later, and let your imagination run wild.

Since we play as Warlock, aside of fast paced hardcore shooting, we can also use spells. At start only one spell are available, which is "Magic Light", a very important spell by the way, that you going to use through entire game a lot. But we will talk about it a bit later.

So as we progress through game, we can find various spell books on levels, as well as after defeating certain bosses. And spells i found as a very intereting addition to the game. because if at start "Project Warlock" plays more like already mentioned "Wolfenstein 3D" and "Doom", since all you have is your guns and your melee weapons, at second part of game, you already will have to combine various spells, as offensive, as well as defensive, because otherwise enemies can overwhelm you in only a matter of seconds.

Aside of that, in "Project Warlock" some sort of an RPG character upgrade system are exist. So by killing enemies and collecting various items like cash, diamonds or gold, player will earn experience points and eventually will level up. And after each level up, in between levels, while in hideout, it is possible to raise various Warlock's attributes such as strength, life meter, ammo capacity, and stuff like that.

Aside of that, time to time player will earn character trait points, which can be spent to unlock specific character traits, and which will allow you to pickup even more cash, more ammo, more health, or get additional character point at each level up.

So by choosing traits wisely, you can turn your Warlock into an absolute killing machine. But there is much more. Once again, while exploring levels and after boss battles, you can collect special "Stars", which can be spent on buying new magic spells, and yeah, it's not enough to only find them, but after you find spell book, you still have have to buy corresponding spell.

And same stars can be spent to upgade your weapons. Yeah! Not only that there are plenty of weapons in this game, but we can also upgrade them, and some of weapons can be turned into absolutely another ones, so there are a lots of variations that you can play with.

So okay, gameplay part of "Project Warlock" we already figured out, since game are inspired by legendary classics of FPS genre, and for the most part plays as them. Now i want to talk about elements of game that i really liked, and about elements, that well...

I maybe liked, but not that much, since there basically not that many things to actually dislike in this game, which is good. So first element that i liked most, is ofcourse action, especially at second part of game, where you have to combine very hardcore fast paced shooting with spells, as i mentioned offensive and defensive, so that's where "Project Warlock" are truly starts to shine.

And combine it with overlall classic "Sprite" texture violence, that is what this game is all about. Fun and gun. Second thing that i liked, is ofcourse sound work. Music that plays in this game are absolutely fantastic, and aside of that, every level in addition to absolutely unique design, have it's own unique music, which is absolutely insane.

And i want to mention that straight away, that original soundtrack for this game, you can get free as addition to the game itself, which is awesome. But speaking of sound, i'm talking about not only music, but sounds that you hear in game in general.

Yeah, sound of shotgun shell falling on ground feels very satisfying, and there are lot's of small moments like that, like monster whispers, character mumbing, and only sound that maybe pissed me off, is sound of chaingun, which you will use very often, and which is a bit too loud and a bit too sharp, well...

At least for my ears. Next is difficulty levels. And in "Project Warlock" we have 3 of them, which is "Casual", "Standart" and "Hardcore". Great thing, that difficulty levels suit absolutely all kinds of players. Difference between "Casual" and "Standart", is only on "Casual" you have unlimited continues, while on "Standart" you have 3 lives at start, just like in "Wolfenstein 3D".

So soon as you lose all of them, you will start whole chapter a new, while on "Casual" you can replay same level again and again. And so aside of lives, monster damage and behaviour will remain absolutely identical, so those 2 difficulties are great.

But "Hardcore" difficulty at least for me, makes absolutely no sense at all. Because you have only 1 live, faster monsters, you will receive double damage, and all progress are lost upon death. And why this one makes no sense, well because even on "Casual" or "Standart" difficulty, time to time, very cheap death may and will happen.

Eventually after only one minor mistake, you will get, as i said before overwhelmed by enemies, or you simply will fall to death, yeah, like in lava. Or boss may simply one shot you, which is absolutely possible, even on "Casual" and "Standart" difficulty.

Especially very first boss of game, which shots some sort of a "Railgun". And if you somehow survived that "Railgun" shot, he will summon enemies and then will do aerial attack. So yeah, try survive this one on "Hardcore". And fun thing, that next 3 bosses, right until final one, is much easier than very first boss, which is strange, because usually we have some sort of difficulty progression ladder in games, but only not in this one by some reason.

And last but not least important thing, that i want to talk about, is ofcourse game pixel art graphics. Yeah some players will like it, others will probably not, but graphically wise game looks as it is on screen. There are various options and filters to give it even more retro look, than it already is, but i decided to stick with original one for this video.

And here i want to say that, i personally prefer graphics of classic FPS games, like how it was in "Wolfenstein 3D" and "Doom". And especially graphics of FPS games that were made on "Build" engine, like "Duke Nukem 3D", "Shadow Warrior", or 2019 "Ion Fury", and i tell you they were less pixelated than this one.

But well... in "Project Warlock" we have, what we have... Aside of that, one more problem that i have with graphics in this one, it is that almost good half of game, you will have to literally walk in darkness. And i understand that game have great light effects to show off, but still i found it very frustrating to constantly switch between "Magic Light" spell and regular weapons.

And yeah remember that i said, "Magic Light" spell one of most important spells of this game, Well... you better get used to switch back to that spell, like every few seconds or so. Well at least i discovered one interesting trick, that "Warlock Staff", which is very first weapon that you will find in game, when it's fully charged, it will light whole area just like "Magic Light" spell, so as soon as you will see any enemy, you can just let it go, and fully charged Staff will penetrate all enemies just like a "Railgun", which is great.

But yeah, aside of graphics, which i think is only matter of preference, "Project Warlock" is a great old school first person shooter game, so if you wanted to play something clasic, but you already beat "Doom", "Quake", and "Duke Nukem 3D" already dozens of times, then i definitely recommend you to try out this game.