Lucifer('s) Ring(s) - Game Review | Super Geek Bros..

Hey there, Gabe here. And Johnny, Today we'll take a look at an old PS1 beat 'em up... - Legend of Dragoon... - What? No, we don't even have that one... - Isn't that the one with the blonde spiky hair, knight guy with a sword, in a red armor but regular pants? - Yeah...

- So it is Legend of Dragoon. - No, we didn't even play that one, it's Lucifer Ring. - Are you sure? - Yeah. - Hmm... odd. So the story goes like this: Did you get all that? Yeah, me neither. Ok, my Japanese is not quite at this level yet. Where the hell did we get this game again? Let's take a look here...

Yep. This will be like when we were kids and didn't really get the game's plot, won't it? Here's what we got based on the gameplay and the very few English words the narrator throws here and there: Nash is a warrior fighting his way towards the lair of some powerful monsters that he must defeat to get the mysterious rings they hold.

Those rings seem to be part of a plan of an evil necromantic-looking guy named Bair who I guess wants to open the gates of Hell. So maybe it should actually be called Lucifer's Rings and not, ahn... Rushifā Ringu. Oh yeah and there's also this guy named Lars, maybe he's Nash's rival or something.

I don't know, he shows up a few times. While the story was not translated about half the game is in English not that you really need even that at all as it is pretty straightforward. Oh and remember to confirm with O, not X on the menus and when I think you are asked to save the game after beating it.

It's a classic beat 'em up, with fast attack, strong attack, a life consuming area attack and some combos that won't ever be useful. As you fight the waves of enemies, a gauge fills up, for you to transform your area attack into a special magical attack for bringing bosses down or relieving some overcrowded spots.

Playing is pretty straightforward, just smash the fast attack button and you're gonna be fine for 90% of the game; only a few enemies require a different strategy, like the ghost for example and maybe the flying enemies if Nash's hitbox wasn't so goddamned big.

Along the way you can find some upgrades for your one and only weapon, your sword, imbuing its blade with elemental properties and each giving access to a different special attack. And being a beat 'em up, it's surprising this game is single player only, contrary to almost all the games of the genre.

There are only 5 stages in the game and each is separated in a few sections. Whenever you fight an enemy, red walls of light rise around an area enclosing you and preventing your progress until you've beaten every living being inside it; then you can keep following your linear path across the map while a giant warning kindly screams at your face to let you know that you are now free to go.

And there's also a bit of poor platforming, but they are not that big of an issue as soon as you realize that you should just press forward and jump most of the times since the camera adjusts itself; just thought I should mention it. The path in front of you bifurcate at times, in places you won't ever be able to return and explore again in the same playthrough, but the game is ridiculously short, so it seems to have been made for you to play through it multiple times and memorize which paths contain useful chests to unlock to make the fights ahead easier; you'll rather use an ice sword and not a fire sword against a fire-breathing dragon.

There's also a most pointless timer next to your life bar as if you're just playing normally it never really gets close to ending; and while I was thinking maybe this was marking how long remained for the gates of Hell to open, when the time runs out, Nash just suffers a sudden death and loses life, resetting the clock and continuing like when being killed by an enemy; I'll just pretend he has a clockwork pacemaker.

While not particularly special, there are some pretty interesting character designs, especially among the bosses. The game is set in a medieval setting, so you can expect to see many classic RPG monsters like a dragon, goblins, harpies and... bob... you know, the classics.

Most of those enemies are unique with their own looks, fighting style and animations, while others are just rehashes previous enemies with a different skin. The soundtrack is pretty good, not all songs necessarily fit the aesthetics of the level, but that's not to say they are not good, quite the contrary, we played this years ago back when we were kids and I still remembered most of the songs before even replaying the game for this video.

Pretty simple, easy and honestly, it could get a bit boring, but it's so short, it didn't really have a chance to do so. Seriously, this game is so short it can be beaten in 1 hour and not like most of other games that can be beaten in 1 hour or 2 only after you know exactly what to do, no, if you play Lucifer Ring completely blind, you're gonna finish it in about an hour or so.

And we think it's this short because it was meant to be played a couple of times unlocking the option to choose an upgrade to start the game with after beating it once, and after the second time, you unlock not only a level selection, but you can even choose the section of each level that you want to go to.

It has that feeling of old arcade's beat 'em up without their usual greediness to eat all of your coins. Seems to be a great game to relax or take turns with some friends. But while I'd like to see a fully translated version, I would actually like much more for an anime to have been released.

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