The Elder Scrolls 6 ● Who is Bethesda looking for to develop TES 6.

Interesting vacancies have been discovered on the publisher ZeniMax Media's job site from Bethesda Game Studios. I had previously come across information about them, but I was somehow skeptical about this, thinking that, first of all, the vacancies are aimed at finding people to work on Fallout 76, since the project is still developing and, according to the studio representatives, will continue to develop until those until people play it.

And this is by the way an answer to those who often and very much write about the fact that an experimental project is being sold for Full Price. And this phrase has already become stereotyped, someone blurted it out somewhere, others picked it up, and now in any dialogue on discussing this experiment of the company, the phrase Full Price will certainly appear.

Originality in all its glory. But now it's not about that, Fallout 76 is of little interest to me, in principle, I liked the game in comparison with the same Fallout 4, which I really liked and which I went through 2 times to different endings, and by different methods.

Aggressive and diplomatic. Back to the vacancies, I decided to double-check this information and to my surprise, I found that they were hosted by the very division of the studio, which is not related to the one that is working on the project 76. And this can only mean one thing: Bethesda Game Studios is recruiting people to work on an AAA RPG project, and there is only one game that comes to mind and is currently being worked on.

And of course, this is The Elder Scrolls 6. Starfield has already been completed and is awaiting its announcement, which will most likely be already at E3 2020. And even if the found specialists are involved in work on it, nothing prevents them from continuing to work on TES 6.

And since these jobs are aimed at finding specialists to develop The Elder Scrolls 6, I have good news for you. And this tells us that in the new part of the series, new options for solving problems in quests will certainly appear. Which greatly diversifies the RPG component.

He will also have to write the texts of in-game books, various notes, descriptions of quests, as well as entries in the journal. Very many lately swear at the company precisely because of the large number of primitive identical quests, such as go, kill, take, bring.

And this vacancy gives very bright hope that in the 6th part of the series, much more diverse tasks will await us, and I am extremely happy about that. The vacancy also says that the author must write character dialogues, and accordingly he will cooperate with the voice designer ...

And this is also a new vacancy. No less curious and reassuring. After all, the specialist will have to coordinate, design and implement outstanding dialogues. His responsibilities include such important points as working closely with groups working to create original voice audio content from original scripts in localized languages.

That is, to coordinate all the voice acting groups, including foreign ones, and we can only pray that there would be a group of domestic localizers among them. After all, listening to dialogues is still much more pleasant than reading subtitles, especially if there will be a whole lot of dialogues, as we now understand from vacancies.

The best thing about all of this is that they will all be dubbed, since he will have to work with a large number of dubbing teams, look for studios for them and write a schedule. And therefore, most likely, absolutely all characters, even ordinary residents of various cities, can get voice acting.

In addition, the specialist must understand the processing of sound to create effects in various places and rooms, as well as in the implementation of audio technology in the game code with the help of developers. Quests, dialogue and large-scale voice acting are great, but what about graphics and animation? And there were vacancies for these components.

Well, and one more important vacancy of a system designer, whose duties include all the elements related to the balance in the game. He must find the middle ground between testing and immersion in the gameplay, as well as develop and implement a large number of new game mechanics, as well as change and improve the existing ones.

In general, the list is very extensive and inspiring great hopes for the project, and judging by all these vacancies, the company decided to just tighten up the weak sides of their previous games in the opinion of many players. Many complained about primitive quests, get new people who will have to make significant changes to this area.

Someone blamed the outdated graphics and animation, please, a whole team is required to be responsible for the visual component of the game, including physics and animation. Many people blamed the team for the fact that in the game many characters speak with the same voices, so here went to a meeting and attracted whole voice groups to the project.